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3 Pokemon Titles That Failed to Receive the Appreciation They Warranted

In the wake of a glimpse of global harmony thanks to Pokemon Go, it's undeniable that the creature-catching series is about as popular gaming titles in existence. Pikachu is just as recognizable as Mickey Mouse, perhaps even more. The ongoing excitement around trading card values ensures almost daily Pokémon headlines. You'd be difficult to find a pocket monster game that failed to move at least a few million units. Remarkably, unofficial Pokémon games achieve popularity every year.

However despite that ubiquity and fame, there are still Pokémon games that are totally overlooked. These represent games that failed to receive their proper due, or were overshadowed under the hype of the core series. They're Pokémon games released on ill-fated consoles or online offerings, or were pioneering attempts onto different formats. Frequently, they are Pokémon games that might have flourished if they ever got follow-ups or contemporary re-releases. With these criteria in mind, we won't be offering yet another reminder for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're pulling an Excadrill.

Still, these might be these Pokémon games. Therefore, prior to adjusting your spectacles and writing 'Actually,' we can all acknowledge that these are Pokémon games for those possessing discerning palates, shall we?

Pokemon Ranch: The Chill Forerunner

An excessive number of Pokémon games focus on the combat element of the series, and not nearly enough of them focus on the everyday realities that would come with living with a companion. Sure, there are minor mechanics like these in modern games—you can pet, and feed your monsters in camps. But I am dying for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Nintendo Wii is not that game. The digital-only title is best seen as the antecedent to Pokemon Home; that is, as a repository to hold monsters from various titles. Reviews from its launch said Ranch was a poor if not outright hideous game. It's not my goal to dispute these notions, but it behooves me to say Ranch might be the nearest we've come to a slice-of-life Pokémon game.

True to its title, the game is set on a ranch where your Mii avatars—imagine this—simply hang out with your pals. The activities with Pokémon were simple, and a significant part of the appeal was observing what your monsters might do when not forced into battle. In a just world, Pokémon Ranch would have been the start of a wonderful franchise built on the simple pleasures of living your life with a small creature. However, because The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game developed to its fullest potential. One might cry 'help us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is just as much a puzzle game as it is a life simulation.

Ranch was released well before Stardew Valley kicked off the enduring trend of cozy games. It was prior to the rise of passive games, and the Let's Play popularization of watching games you aren't actively controlling. Most people never understood that Ranch's concept to watch your creatures as much as you interact with them didn't mask a lack of substance. In actuality, Ranch's meticulous design was so extraordinary, there's a live stream dedicated to running the game continuously. The streamer who operates the channel maintains that, after almost twenty years of playing the game, he still has not seen everything that is in it. Recognition for Pokémon Ranch: nobody knew what to do with you in 2008.

Pokemon Duel: The Tactical Board Game Gone

Are you aware that Pokémon once had an official tabletop game with action figures? Pokémon Duel was the 2016 effort to adapt the tabletop experience in a more approachable form. Duel was also, sadly, one of Pokémon's first forays into the world of free-to-play phone games. Duel had the hallmarks of a gacha game where players could spend for advantage—and there was motivation to do so, given the lengthy grind for new figures.

These questionable mechanics masked a sad truth: Pokémon Duel was an superb tactical game with Duel anymore. "I can’t express how much I loved and miss this game," a YouTube comment reads, seven years after Duel's servers were pulled. "Honestly I think this game was superior to TCG Pocket in terms of depth, accessibility, game design, and content in general," another commenter wrote. "I am convinced if it came out now people would be playing it more than GO and Pocket combined."

Unfortunately, Duel's initial launch was marred by connectivity problems. Bugs, alongside Duel's predatory business model, gave people few incentives to return. If, by some miracle, The Pokémon Company decided to revive this franchise, it's unclear things would end better. The unique board structure made for a great strategic challenge for the few folks who played Duel, but that playing field is also a intimidating visual mess.

Pokemon: Magikarp Jump: The Silly Experiment

Image from Magikarp Jump
Select Button/Magikarp Jump

Man, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a premise so silly, it was bordering on internet meme. And when we're dealing with a franchise where trainers venture forth with a full belt of ineffective monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.

In Magikarp Jump, the player is tasked with breeding the ultimate version of the infamous fish. I'm not talking about a Magikarp that can win battles. These are 'Magikarp raised to enter competitions to see who can jump the highest. One drawback is how Magikarp Jump, like many phone games, requires the player to wait before they can improve their Magikarp further. But it is clear throughout the experience that the developers loved and understood the fan culture around Magikarp.

Nowhere was this more evident than in Jump's merciless random occurrences, where your Magikarp was as likely to raise its stats as it was to get snatched by a Pidgeotto. Beyond the great writing, Magikarp Jump also tried out other things one might wish the core series would do, like offering a diverse range of the same species of monster. I know it's not practical for any Pokémon game to have 30 different variations for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a particularly sophisticated or profound game, but the kernels of genius were there. Sharply written events with unpredictable results that forever alter how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the running when 2026 GOTY season rolls around.


With dozens of core games and spin-offs, chances are that I didn't mention that one Pokémon game you totally love but argue that too few people played. It's acknowledged that some people look back on games like Pokemon Ranger or Pokemon Pinball with affection despite argu

By

Shawn Pena

A seasoned journalist with over 15 years of experience covering global business and political affairs.

Focus Global Media

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